Anna Anthropy, Naomi Clark's A Game Design Vocabulary: Exploring the Foundational PDF

By Anna Anthropy, Naomi Clark

ISBN-10: 0321886925

ISBN-13: 9780321886927

Video games have usually taken a vital position in pop culture; in truth, businesses are even trying to 'gamify' conventional company procedures. although, our language for figuring out, discussing, and designing video games has remained primitive - and this has made it more challenging to create nice video games or intelligently review them. this article fills this hole, delivering a whole shared framework for knowing and comparing video game layout - as creators, as gamers, as scholars, as video game decision-makers.

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Extra info for A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

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Understanding cyberethics as a field of applied ethics that examines moral issues pertaining to cybertechnology is an important first step. But much more needs to be said about the perspectives that interdisciplinary researchers bring to their analysis of the issues that make up this relatively new field. 13 Gaining a clearer understanding of what is meant by each perspective is useful at this point. 1 Perspective #1: Cyberethics as a Field of Professional Ethics According to those who view cyberethics primarily as a branch of professional ethics, the field can best be understood as identifying and analyzing issues of ethical responsibility C013GXML 10/19/2012 20:48:52 Page 16 16 c Chapter 1.

They arise in each case because, fundamentally, the behavior associated with unauthorized copying raises moral concerns about property, fairness, rights, and so forth. So, as in Scenario 1–4, there seems to be insufficient evidence to suggest that the ethical issues associated with digital piracy are either new or unique in some nontrivial sense. 1 Distinguishing between Unique Technological Features and Unique Ethical Issues Based on our analysis of the two scenarios in the preceding section, we might conclude that there is nothing new or special about the kinds of moral issues associated with C013GXML 10/19/2012 20:48:52 Page 12 12 c Chapter 1.

How exactly are LANs and WANs different from the Internet? In one sense, the Internet can be understood as the network of interconnected computer networks. A synthesis of contemporary information and communications technologies, the Internet evolved from an earlier United States Defense Department initiative (in the 1960s) known as the ARPANET. Unlike WANs and LANs, which are privately owned computer networks, the Internet is generally considered to be a public network, in the sense that much of the information available on the Internet resides in “public space” and is thus available to anyone.

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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design by Anna Anthropy, Naomi Clark


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